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People love board games and for some the challenge of making one is as big as winning the game itself. The possible prestige of creating and marketing a board game is a goal many pursue with passion. So what's involved in making a board game?
There are many aspects to board game creation but the first and most important is the idea itself that will be the foundation of your game. However before you even work on that you need to make a few decisions regarding the target group for the game. For example, is it for young children to stimulate growth or learning in some way or is it for older ones that just want to have some fun? Is it targeted at adults that want to be stimulated or have their mental faculties challenged? Is it a fun way to get people out of their comfort zones and take a risk? Is it a fun game to just bring the family together for some quality time?
Once some of these frame work directives are established you have to look for an idea. Now you must not sit and meditate until you are inspired with an original idea. You could starve to death in the process. It can be a number of parameters and they are moving around developed. For example, you select one or two from a choice of platforms as possible, discovery, risk, task, challenge, reward, excitement, action, collective bargaining, speed or knowledge.
Decide what the final goal of the platform you are elected. For example,"Discovery" could be a "Who Done It" murder game like Cluedo, "risk" could conduct a financial game to wealth such as Monopoly, "task" could be a drawing game like Pictionary and so on.
Be flexible with these ideas, since they require only a guide. The next thing is to observe the process of the game. Do you want to dice, cards, activities, questions to guess, timer, scoring, or some other form of accident? Again, you choose one or two and see what you can deal with.
Once you have someframework ideas you can add others into your game to give it a twist and make it original. For example can you apply strategy to your game where working with an opponent helps to defeat a third? Or suspicion to promote decision making? Can you incorporate a "ball from left field" creating the need for flexibility? Can you incorporate a challenge that will make them think out side the square? Can you add a loss factor to promote character or technical difficulty for endurance?
If you have gone through this process and developed an idea you have to bring it to maturity. You do that by playing it over and over to identify and solve every problem. The most important issues to consider are, playing time, enjoyment level and technical difficulty in regard to the target group. Talk to the players and find out what they liked and disliked about the game and refine until they just have to play it again!
Finally, you need to decide whether you want to take the game to market and to earn an income from it. The main game companies are very hard to get in because of their in house and contract game designer. A good alternative is to "make your own board game niche" and sell them directly to the outline of the game, the graphics for print and the instructions to create the approach and play the game. You can then sell on the web.
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